Frigate(M7), ТМ(TM), Battleship(M0) Enhanced Fighter(М3+) Baldric Haulier(TS), Baldric Superfreighter (TS), Shuriken(TM), Fez(TL), Sunlight(M6S) New class of ships – light patrol М2L, such as: terran sectors’ backgrounds were changed new sector soundtracks were added, and the original ones were changed the Solar System’s planets were remodeled the original NPC’s migration routes were changed, and some new ones were added Pirates, the Yaki, the Ancients, the Xenons, the Khaaks the amount of the resources needed for the Hub-mission was reduced. the new plot - " The Yaki Enhancement: Extension " the amusing competition - "Three sectors races" the mini-plot "CPU: Far reconnaissance" the main plot - "Х3: Time of the Truth" new biological organism – Space Mutant-Flies – a very dangerous type was added. several Yaki clans with their own Headquarters (Homes) and manufacture specialization were added two new races – The Ancient and The Fallen were added English (please turn on the subtitles playing the main plot, voiced in russian) Find out where the truth is or just devastate the X-universe, playing as a xenon - it's up to you! A global modification with lots of new features, including the main plot for Julian Brennan. This way I could set the volume levels of each independently of the game, itself (game sounds loudish for computer/station voices and SFX, ship hum real low, music balanced where I can hear it over the hum but doesn't drown out computer/station voices)."DES-Studio" is glad to introduce their creation - X3: Time Of The Truth. I have a media player playing the ship hum and noises (beeps, clicks, whirs) file I put together and Spotify playing in offline mode for music. I did however, get my sound the way I want it. I started playing vanilla X3 Reunion yesterday and without a cockpit, I fluctuate between feeling like I have my head mounted to the front of my ship or thinking my targeting sights is my ship (causing me to think I'm closer to something than I really am).Īnother option, I think, would be to play it in windowed mode (if that's possible) and make an image for a virtual cockpit and place it behind the game, treating the game as a viewscreen. but without a cockpit, I kinda lose the immersion of being a space pilot. Personnel Transporter Ĭommercial Agent (CAG) Ĭommodity Logistics Software (CLS) Įconomy and Supply Trader (EST) The learning curve for these is high but worth it once you figure it out. You can hire and train AI pilots for trading and combat to pilot your ships. Some of Lucike's mods are below which are mostly about automating and scaling up your fleets. The Phanon Corporation įor cosmetic improvements I really liked jc hud Here are some I used:Ībandoned Ship Spawner Īdvanced Thruster Control Ĭomplex Cleaner / Modular Complexes Basically anything that improved the immersion and let me feel like I was in a living universe. The mods that added better AI and let you hire autonomous traders/fighters were my favorite. Collision mod is recommended, I can remember blowing up instantly while undocking occasionally. I was a bit overwhelmed by the huge overhaul mods and mostly modded my game to smooth out any issues I had with it and improve gameplay.
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